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	<title>Comments for The xSmootx Blog</title>
	<atom:link href="http://xsmootx.com/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://xsmootx.com</link>
	<description>UNDER CONSTRUCTION</description>
	<lastBuildDate>Sat, 12 Jun 2010 19:24:06 +0000</lastBuildDate>
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		<title>Comment on Microsoft Pulls the Plug on Xbox Players by Nudie Jeans</title>
		<link>http://xsmootx.com/?p=183&#038;cpage=1#comment-408</link>
		<dc:creator>Nudie Jeans</dc:creator>
		<pubDate>Sat, 12 Jun 2010 19:24:06 +0000</pubDate>
		<guid isPermaLink="false">http://smoot.deezil.us/?p=183#comment-408</guid>
		<description>I truly enjoyed this. It is very educational and useful. I will return to check on upcoming posts.</description>
		<content:encoded><![CDATA[<p>I truly enjoyed this. It is very educational and useful. I will return to check on upcoming posts.</p>
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		<title>Comment on TV Surf: Minute to Win It by Melissa</title>
		<link>http://xsmootx.com/?p=226&#038;cpage=1#comment-221</link>
		<dc:creator>Melissa</dc:creator>
		<pubDate>Thu, 22 Apr 2010 00:22:55 +0000</pubDate>
		<guid isPermaLink="false">http://smoot.deezil.us/?p=226#comment-221</guid>
		<description>Minute To Win It is an awesome show! Everyone should check out this twitter page:
http://twitter.com/Minute2WinItFan</description>
		<content:encoded><![CDATA[<p>Minute To Win It is an awesome show! Everyone should check out this twitter page:<br />
<a href="http://twitter.com/Minute2WinItFan" rel="nofollow">http://twitter.com/Minute2WinItFan</a></p>
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		<title>Comment on Salute to MTV&#8217;s Remote Control by smoot</title>
		<link>http://xsmootx.com/?p=96&#038;cpage=1#comment-108</link>
		<dc:creator>smoot</dc:creator>
		<pubDate>Thu, 01 Apr 2010 20:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://smoot.deezil.us/?p=96#comment-108</guid>
		<description>I have several new posts if you&#039;re unaware...</description>
		<content:encoded><![CDATA[<p>I have several new posts if you&#8217;re unaware&#8230;</p>
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		<title>Comment on Salute to MTV&#8217;s Remote Control by Easy Watch Tv</title>
		<link>http://xsmootx.com/?p=96&#038;cpage=1#comment-106</link>
		<dc:creator>Easy Watch Tv</dc:creator>
		<pubDate>Mon, 29 Mar 2010 02:43:11 +0000</pubDate>
		<guid isPermaLink="false">http://smoot.deezil.us/?p=96#comment-106</guid>
		<description>Great blog posting, very good information. waiting for your next post..</description>
		<content:encoded><![CDATA[<p>Great blog posting, very good information. waiting for your next post..</p>
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		<title>Comment on RANT UNLOCKED: Achieving in Video Games by smoot</title>
		<link>http://xsmootx.com/?p=76&#038;cpage=1#comment-31</link>
		<dc:creator>smoot</dc:creator>
		<pubDate>Sat, 02 Jan 2010 21:25:05 +0000</pubDate>
		<guid isPermaLink="false">http://smoot.deezil.us/?p=76#comment-31</guid>
		<description>That&#039;s the thing though, I feel that if you have to have your game rely on a third party system like achievements to make players play your game more, then you&#039;ve failed at designing a game with replay value. If anything that I&#039;ve noticed nowadays and especially with 360 games in particular, is that for whatever reason the concept of &quot;Cheats&quot; is a lost art. That right there, is your replay value. I think if there was something in it for the players with the current system now, maybe I could see something going out of the way to get the &quot;little rocket man&quot; achievement for example instead of just getting it for bragging rights. That way, you know you&#039;ll at least get something in return like a cheat code or unlocking something as a reward instead of nothing which is what Gamerscore represents in my eyes.

Also, I didn&#039;t want to derail that thread anymore than where it was already going.

Also also, thanks for commenting back. I really appreciate it. Wasn&#039;t sure if you knew about the site or not.</description>
		<content:encoded><![CDATA[<p>That&#8217;s the thing though, I feel that if you have to have your game rely on a third party system like achievements to make players play your game more, then you&#8217;ve failed at designing a game with replay value. If anything that I&#8217;ve noticed nowadays and especially with 360 games in particular, is that for whatever reason the concept of &#8220;Cheats&#8221; is a lost art. That right there, is your replay value. I think if there was something in it for the players with the current system now, maybe I could see something going out of the way to get the &#8220;little rocket man&#8221; achievement for example instead of just getting it for bragging rights. That way, you know you&#8217;ll at least get something in return like a cheat code or unlocking something as a reward instead of nothing which is what Gamerscore represents in my eyes.</p>
<p>Also, I didn&#8217;t want to derail that thread anymore than where it was already going.</p>
<p>Also also, thanks for commenting back. I really appreciate it. Wasn&#8217;t sure if you knew about the site or not.</p>
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		<title>Comment on RANT UNLOCKED: Achieving in Video Games by Avatar of Apathy</title>
		<link>http://xsmootx.com/?p=76&#038;cpage=1#comment-30</link>
		<dc:creator>Avatar of Apathy</dc:creator>
		<pubDate>Fri, 01 Jan 2010 07:09:24 +0000</pubDate>
		<guid isPermaLink="false">http://smoot.deezil.us/?p=76#comment-30</guid>
		<description>Wow.. If you had THAT much of a problem with what I said, then why didnt you say it in that thread?


Anyway, you still havent disproven how I said properly placed achievements can add to the value and fun of a game.  When I am talking about adding to the game Im not talking &quot;get 100,000 kills&quot;  Im talking about stuff that makes you think outside the box, like the &quot;little rocket man&quot; achievement in the Orange Box. Or the fact that most games have an achievement for beating the game at the hardest difficulty. That adds to the game because many times I would never replay that same game, especially on the harder settings.

Yes you are right about letting achievements rule your gaming, if you do that your esentually defeating your own purpose.</description>
		<content:encoded><![CDATA[<p>Wow.. If you had THAT much of a problem with what I said, then why didnt you say it in that thread?</p>
<p>Anyway, you still havent disproven how I said properly placed achievements can add to the value and fun of a game.  When I am talking about adding to the game Im not talking &#8220;get 100,000 kills&#8221;  Im talking about stuff that makes you think outside the box, like the &#8220;little rocket man&#8221; achievement in the Orange Box. Or the fact that most games have an achievement for beating the game at the hardest difficulty. That adds to the game because many times I would never replay that same game, especially on the harder settings.</p>
<p>Yes you are right about letting achievements rule your gaming, if you do that your esentually defeating your own purpose.</p>
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		<title>Comment on Football, Announcers, Racism, and You! by An awesome reader</title>
		<link>http://xsmootx.com/?p=18&#038;cpage=1#comment-26</link>
		<dc:creator>An awesome reader</dc:creator>
		<pubDate>Wed, 30 Dec 2009 11:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://smoot.deezil.us/?p=18#comment-26</guid>
		<description>Hi!!! Smoot, your site is one of the most outstanding resourceful websites of its kind. I enjoy reading it every day. Smoot rocks!</description>
		<content:encoded><![CDATA[<p>Hi!!! Smoot, your site is one of the most outstanding resourceful websites of its kind. I enjoy reading it every day. Smoot rocks!</p>
]]></content:encoded>
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		<title>Comment on Football, Announcers, Racism, and You! by Arnoldo Fugle</title>
		<link>http://xsmootx.com/?p=18&#038;cpage=1#comment-25</link>
		<dc:creator>Arnoldo Fugle</dc:creator>
		<pubDate>Tue, 29 Dec 2009 08:58:54 +0000</pubDate>
		<guid isPermaLink="false">http://smoot.deezil.us/?p=18#comment-25</guid>
		<description>Just what I needed! This page should be on the first page of the results but it isn&#039;t.</description>
		<content:encoded><![CDATA[<p>Just what I needed! This page should be on the first page of the results but it isn&#8217;t.</p>
]]></content:encoded>
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		<title>Comment on WWE&#8217;s TLC: Tables Ladders and Chairs 2009 Predictions by smoot</title>
		<link>http://xsmootx.com/?p=134&#038;cpage=1#comment-18</link>
		<dc:creator>smoot</dc:creator>
		<pubDate>Thu, 17 Dec 2009 20:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://smoot.deezil.us/?p=134#comment-18</guid>
		<description>It was pretty bad. Dennis Miller at least spotted what was going on and quickly adjusted. Wasn&#039;t too bad as Spoony made some parts out to be, but yeah, it was atrocious.

If you give me a little time here. I&#039;ll post me and NPNG&#039;s podcast on here so that I&#039;m not always blatantly plugging myself on the forums.</description>
		<content:encoded><![CDATA[<p>It was pretty bad. Dennis Miller at least spotted what was going on and quickly adjusted. Wasn&#8217;t too bad as Spoony made some parts out to be, but yeah, it was atrocious.</p>
<p>If you give me a little time here. I&#8217;ll post me and NPNG&#8217;s podcast on here so that I&#8217;m not always blatantly plugging myself on the forums.</p>
]]></content:encoded>
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		<title>Comment on WWE&#8217;s TLC: Tables Ladders and Chairs 2009 Predictions by Derek@AudibleUnderwear</title>
		<link>http://xsmootx.com/?p=134&#038;cpage=1#comment-17</link>
		<dc:creator>Derek@AudibleUnderwear</dc:creator>
		<pubDate>Wed, 16 Dec 2009 22:37:46 +0000</pubDate>
		<guid isPermaLink="false">http://smoot.deezil.us/?p=134#comment-17</guid>
		<description>How painful was that 3 hr show? Haven&#039;t checked out your podcast yet, nice article though.</description>
		<content:encoded><![CDATA[<p>How painful was that 3 hr show? Haven&#8217;t checked out your podcast yet, nice article though.</p>
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